AI Insights · Timothy · July 2024
Top Neon Games on Android in Brazil Q2 2024
Discover the performance of the top 5 Neon Games on Android in Brazil during the second quarter of 2024, based on Sensor Tower data.
In the second quarter of 2024, the top Neon Games on the Android platform in Brazil showcased various trends in downloads, revenue, and weekly active users. Here’s an overview of the performance of the top 5 applications.
Tic Tac Toe - 2 Player XO by CDT Puzzle Studio saw a consistent growth in downloads, starting from around 146K in early April and peaking at approximately 195K in the week of June 10. Weekly active users also exhibited a positive trend, increasing from 522K at the beginning of the quarter to around 587K by the end of June. However, the game did not generate any revenue during this period.
Geometry Dash Lite from RobTop Games experienced a steady increase in downloads, starting at 57K in the first week of April and reaching up to 93K by the end of June. The game maintained a strong base of weekly active users, fluctuating between 772K and 865K throughout the quarter. Similar to Tic Tac Toe - 2 Player XO, Geometry Dash Lite did not generate any revenue.
Dream Circles Dash by SAWOTIN GAMES showed varied performance in downloads, peaking at around 87K in early May and then dropping to approximately 8K in mid-June before a slight recovery to 17K by the end of the quarter. The game's revenue was minimal, with weekly earnings ranging from $1 to $4. Weekly active users peaked in early May at about 1.1M before stabilizing around 1M towards the end of June.
Tiles Hop EDM Rush Music Game from AMANOTES PTE LTD had a steady download rate, fluctuating between 35K and 52K throughout the quarter. Revenue was consistent, averaging around $7 to $9 per week. The game maintained a strong weekly active user base, peaking at 593K in late May and stabilizing around 499K by the end of June.
Tic Tac Toe 2 Player: XO Game by Griffon Game saw a significant increase in downloads, starting from 4K in early April and peaking at 80K by the end of June. The game’s weekly active users grew steadily from 94K at the beginning of the quarter to approximately 263K by the end of June. Similar to some other games in this list, this game did not generate any revenue during the quarter.
All data for this analysis was sourced from Sensor Tower. For more detailed insights, visit Sensor Tower.